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Audio swift
Audio swift









Along the way, you’ll learn the basic physics of sound, and how early synthesizers such as the Hammond Organ work. Instead, you’ll be taken on a fun and gentle journey through the framework via the history of sound synthesis and computer audio. This AudioKit tutorial doesn’t attempt to teach you all there is to know about AudioKit. All of this fantastic (and quite complex) technology is wrapped up in a super-friendly Swift API that you can use directly within Xcode Playgrounds! Under the hood, AudioKit is a mixture of Swift, Objective-C, C++ and C, interfacing with Apple’s Audio Unit API. Despite the broad range of capabilities on offer, as developers we tend to focus almost exclusively on the visual design of our apps and neglect the audio side of the user experience.ĪudioKit is a comprehensive audio framework built by audio designers, programmers and musicians for iOS. IOS devices provide rich multimedia experiences to users with vivid visual, audio and haptic interfaces. Our company has been named as one of the best iPhone Application Development Company in India.Special thanks to Aurelius Prochazka, the AudioKit project lead, for reviewing and updating this tutorial. Got an Idea of iPhone App Development? What are you still waiting for? Contact us now and see the Idea live soon. Let me know in comment if you have any questions regarding in Swift. I hope you will find this post very useful while working with AVFoundation Framework in Swift. By the completion of the AVPlayer, I have start playing video.ĪVPlayer contains following built in controls to control the video:.I have created an AVPlayer object and assigned it to the player of AVPlayerViewController class.In this method, I have performed following operations: Self.presentViewController(playerViewController, animated: true) faultCenter().addObserver(self, selector: "playerDidReachEndNotificationHandler:", name: AVPlayerItemDidPlayToEndTimeNotification, object: videoPlayer!.currentItem) Let playerViewController = AVPlayerViewController() Self.navigationController!.pushViewController(videoPlayerViewController, animated: true)įollowing method is used to load selected video in VideoPlayerViewController func loadVideo() Let videoPlayerViewController = self.storyboard!.instantiateViewControllerWithIdentifier("VideoPlayerViewController") as! VideoPlayerViewController Self.dismissViewControllerAnimated(true, completion: nil) Self.presentViewController(imagePickerController, animated: true, completion: nil)įollowing delegate method of UIImagePickerController is called once I pick video from image picker: func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: ) Let imagePickerController = UIImagePickerController() Now I have to add current class to the subclass of UIImagePickerControllerDelegate and UINavigationControllerDelegate.

Audio swift how to#

If you don't have any idea about UIImagePickerController and how to pick video from picker then please refer following link: Step 2 Select Video Using UIImagePickerControllerįirst of all, I would be fetching all the videos from the device using UIImagePickerConroller. Now I will move towards Part - 1: Play audio.

audio swift

If you don't have any idea about how to create project please refer following link: If you don’t have any idea about AVFoundation, then please refer following link: This blog post is divided into two parts: My focus for this blog post would be on playing audio & video using AVFoundation Framework.

audio swift

The primary class that is used by AVFoundation Framework is AVAsset.Īn AVAsset instance is an aggregated representation of a collection of one or more media which includes audio, video, photos, etc.ĪVAsset is used to get information about media such as: So let's dive deeper into AVFoundation Framework.ĪVFoundation Framework is gives easy access to following operations in your iOS app. I will use AVFoundation Framework throughout this tutorial to play audios and videos. You can get more idea of AVFoundation Framework by this link: If you would like to interact with audio or video in your iOS application without using any third party libraries, the easiest way to would be through AVFoundation Framework. There are number of ways to play audio and video in your ios devices. In this tutorial, I will teach how you can play audio and video in your iOS application in simple steps.









Audio swift